Author: Allison Bemiss
Product Code: 8971
ISBN: 9781618218971
Pages: 120
Availability: In stock.


Inspiring Innovation and Creativity in Young Learners helps teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. This book:

  • Shares six easy steps that teachers can take to transform the learning experience.
  • Encourages critical and creative thinking in students.
  • Features specific strategies, organizers, and thinking starters (or curiosity catchphrases).
  • Includes easy-to-implement STEAM mini-lessons.
  • Addresses growth mindset, building empathy, making inferences, curiosity, developing meaningful connections with previous learning, self-reflection, and revision.


When we imagine young children becoming the innovators of the future, we envision them conducting science experiments to cure diseases, writing the next great novel, or creating a revolutionary digital tool that brings the world together. This book helps our youngest learners bridge the gap from play-based learning to innovation.

Grades Pre-K–3


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(based on 2 reviews)

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RatingReviewerReview
by Dianna Wolf
on 1/4/2021
from KY
Useful resources & great examples!
As an educator, this book provided many learning opportunities to share with my colleagues and use with students.  I loved the resources with the book, as well as examples of how this was used with students.  The book provides feedback from various educators, and multiple handouts to use with students to make the process easy for students. I highly recommend this book to any educators Pre-K-3rd that want to integrate more STEAM into their classes. 
by Lisa Thompson
on 3/24/2020
from Kentucky
Media Specialist
As an educator starting a new STEAM program, I was delighted to find an easy read book that was both helpful in establishing a productive classroom environment and providing thoughtful, well-organized lesson ideas. Information is included that will allow ALL students the opportunity to explore concepts in meaningful ways, while showing what they have learned. The author opens the door for STEAM education and allows for learning to continue in insightful, rewarding ways.
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