6 STEM Resources for Teaching Young Learners
6 STEM Resources for Teaching Young Learners
PUBLISHED: Monday, February 01, 2021 by Andilynn Feddeler

These books introduce STEM skills to young learners through guided investigations, engineering experiments, and creative problem-solving challenges. 

  • Growing Up Green: Problem-Based Investigations in Ecology and Sustainability for Young Learners in STEM (grades K–2) allows young students to build critical and creative thinking skills, while also improving skills in science, technology, engineering, and mathematics (STEM). The engaging investigations guide learners through the process of identifying problems, developing research questions, gathering and analyzing data, developing possible solutions, and disseminating information to others.

  • Hands-On STEAM Explorations for Young Learners: Problem-Based Investigations for Preschool to Second Grade uses popular children’s nursery rhymes to explore STEAM concepts through minds-on, hands-on investigations. Teachers will appreciate the easy-to-follow layout, connections to advanced learning, and easy-to-access materials in each investigation. Innovation, wonder, and fun are at the heart of each of these explorations.

  • Coding, Robotics, and Engineering for Young Students: A Tech Beginnings Curriculum (grades Pre-K–2) builds foundational computer science and robotics skills and knowledge in bright Pre-K–grade 2 students. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking.

  • 10 Performance-Based STEM Projects for Grades K–1 provides 10 ready-made projects designed to help students achieve higher levels of thinking and develop 21st-century skills while learning about science, technology, engineering, and math (STEM). Projects are aligned to national standards and feature crosscurricular connections, allowing students to explore and be creative as well as gain an enduring understanding. Note: There is also a book in this series for grades 2–3.

  • Inspiring Innovation and Creativity in Young Learners: Transforming STEAM Education for Pre-K–Grade 3 helps teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. This book helps our youngest learners bridge the gap from play-based learning to innovation and addresses growth mindset, building empathy, making inferences, curiosity, developing meaningful connections with previous learning, self-reflection, and revision.

  • Hands-On Ecology: Authentic Learning Experiences That Engage Students in STEM (2nd ed.) (grades 2–3) immerses students in the world of real-life ecologists. This book is packed with activities that can easily be conducted in the classroom using everyday materials and includes everything teachers need to help students to explore the makeup of their world, including the animals, plants, and organisms that inhabit it.